Feedback zum Update (angekündigter SC forums Thread) [Achtung English]

  • #1

    Hier der Link
    http://forum.supercell.net/sho…ve-feedback-to-the-update


    hier die überarbeitete version


    Constructive
    Feedback to the Up
    date



    positive
    aspects of the update:




    -I
    like the submarine its a nice

    feature
    to spend your surplus gold
    to
    get some decent rewards for it

    -The
    daily reward is also a nice feature especially the fact of it


    that
    you can choose your reward and this will give the victory points


    a
    rewarding function

    -the
    envelope button unburdened the players


    and
    especially the supercell team because this will reduce a lot of


    confusion





    lets
    talk
    about

    the things that
    I
    dont
    like
    and probably the majority of people
    will
    a
    gree
    with me


    Thee
    troop balancing is obviously one of the hardest challenges your team
    could have especially in that game most of the players play with
    their tight troop/compositon and
    wont
    upgrad
    e
    other troops

    so a nerf of a single troop will get many players stucked


    In
    my scenario
    I
    picked the warriors from the beginning of the game.
    I
    picked

    them because they are

    the
    troop which ha
    ve
    the lowest producing time.
    At
    that time i really didn´t know how strong they
    actually
    were.
    The
    warriors were a hardcore tactical unit before i unlocked smoke so
    everytime i missed a shock bomb or a flare i basically lost instead
    of 5 death warriors 15 or even lost my entire army.


    When
    I
    unlocked smoke
    I
    became super strong from 1 to the other second for evidence on hq
    13

    I
    get to stage 9 from
    Dr.Terror.
    Then
    with one little hq level more there appeared the

    smoke

    then
    my end

    stage
    grew
    up to stage

    14 with just the
    smoke .
    I
    have to admit that it can´t be the key of insta rush with warriors
    to the hq ingoring all of the

    defenses
    just with the help of
    smoke


    Lets
    talk about another fact why warriors became overused!


    The
    other troops are from my persepective really really unatractive just
    in fact of the reason
    I
    mentioned
    earlier its because of the exortinate refill time of the landing
    crafts.


    I
    am a player who ignore upgrading deffensives and tryhard to get a
    powerful army.
    So
    i cant go offline

    during
    raiding because
    I
    would lose a high amount of my hard worked ressources.
    Thats
    why
    I
    cant
    play with a troop which has high reproducing time and thats exactly
    the reason
    why
    I
    choosed
    the
    warriors at

    the
    beginning of the game no matter the fact that they were op
    prepatch .


    The
    way you stopped the overpowerness of the warriors is not the way
    I
    would choose if
    I
    had the

    opportunity
    to change something in the game
    and
    thats why I am creating this forum post.


    Look
    at the global rank players the
    high
    majority
    of them used warriors
    prepatch
    and now they are

    using
    every combination with medics

    just a

    very slight amount of the top players still trust in the warriors.




    The
    problem of the warrior nerf is also that
    the
    global high ranked players
    are
    able to

    chang
    e
    their
    troop compostion in a few minutes.
    But
    the normal players cant do that because they havent the goods of
    upgrading all troops so they have to stick with their
    troop/composition and are
    ''fucked''
    when their

    tactic
    become unusable.


    An
    important aspect have to be mentioned that the warriors are the only
    meele
    unit

    in

    the
    game and it cant be
    balanced
    that
    zookas
    or tanks
    with
    the

    highest
    range

    that the
    damage
    is same

    to the warriors


    Just
    to demonstrate the reducing damage and heal per hit and balance this
    with more health.



    my
    prepatch warriors (Lvl. 11) had 681 hp and 338 dps
    70heal
    per hit



    now
    they have 710 hp 281 dps
    and
    60 heal per hit
    (statue
    no longer increases heal per hit)




    now
    my warriors (Lvl.11) have the dps of an old level 8 warrior (280) and
    to „compensate“ that they
    now have a minimal bit more
    health still less than a lvl 12 warrior (721)
    that are minus
    16,97% damage and 16,7% less heal per hit




    to
    compensate that + 4,25% health this is obviously no excusse
    (the
    datas are without any statue so the raw numbers)



    I dont
    know how strong the ''sock'' launcher is but i dont except that thing
    as weak but this thing will also affect the gameplay of other troop
    composation so dont blame on this at the moment
    the shock bomb
    is not the gunboat weapon that you should nerf its
    obviously the smoke which
    makes the warriors op


    Why
    do you increase the reproducing time of the warrior? Thats exactly
    the reason why i played them and
    loved them you should make that
    retrogaded.


    Get other troops attractive that
    warriors were
    instead of making warriors as
    unattractive like the other troops are


    It cant be
    balanced that players with low level landing crafts can basically
    insta attack and the mid
    to high players are waiting hours for
    their troops to reproduce


    the new players arent really
    affected by the producing time but more troops you can fight with the
    more
    painfull this will get so make this fair to guarantee fun in
    further progress of the game.
    At the moment 2/3 of my online time
    is waiting to get my landingcrafts loaded and I cant go offline
    because i will get raided





    The
    24hours attack ban because of being online more than 5 hours would be
    easy exceeded if i would play with a troop with even longer producing
    time than the warriors have so thats another reason to reduce
    producing time of the troops






    What are my
    suggestions?




    -The
    time of reproducing a troop lowers the more troops died in the
    battle
    -The landingcrafts are even producing (no more scenarios
    like loosing 9 guys and 6 of them from one boat waiting unnecessary
    long)
    -The producing
    time of the troop reduces the higher the level of the landingcraft
    is
    -Basic reduce the time of every troop making them even to the
    old warriors 2min per warriors not 3 like now
    trust the new
    refill time hurts a lot
    -Make the warriors condign to be the only
    meele unit the game
    -Balance smoke
    -Rebalance shock
    bombs
    -Medics cant heal during smoke
    -The area grids of the
    deffenses in the ice islands are hard to detect

  • #2

    Könnte ich unterschreiben bin ganz deiner Meinung!


    Wir könnten ja wenn das im sc. Forum gepostet wird anmerken dass das im deutschen boom beach Forum erstellt wurde und können ja die ganzen Spielernamen unten mit anführen ...


    Je nach dem wie viele diese Meinung teilen ...


    Wirkt vielleicht ein bisschen besser wenn ein paar Leute dahinter stehen?

    [align=center]Kraftsteinchance+75%|Resourcenbelohnung+44%|GB-Energy+41%+17%+17%+17%|

    [align=center]|TruppenSchaden+29%+11%+11%|Truppen-TP+34%|

    2 Mal editiert, zuletzt von blackbeard ()

  • #3

    da muss noch ein wenig bearbeitung reingesteckt werden aber ich denke das ist so objektiv wie nur möglich geschrieben im gegenteil zu den ganzen hate beiträgen die sich im sc forum finden lassen

  • #4

    ich teile deine Meinung auch! sie sollten mal dringend was ändern und ich schrieb dem Support eventuell auch noch.

    (Meisterwerk) Ressourcenbelohnung+42%
    (Meisterwerk) Kraftsteinchance+47%
    (Wächter) Kanonenboot-Energie+13%+15% (Meisterwerk) Kanonenboot Energie+42%=67% (75 Energie)

    (Meisterwerk) 34% und (Wächter) 14%=Truppen-Lp+48%
    (Meisterwerk)+26% Truppenschaden

  • #6

    Lass dir ruhig zeit bis die ein update raus bringen bist du ja wohl fertig :)

    (Meisterwerk) Ressourcenbelohnung+42%
    (Meisterwerk) Kraftsteinchance+47%
    (Wächter) Kanonenboot-Energie+13%+15% (Meisterwerk) Kanonenboot Energie+42%=67% (75 Energie)

    (Meisterwerk) 34% und (Wächter) 14%=Truppen-Lp+48%
    (Meisterwerk)+26% Truppenschaden

  • #9

    ich habe die version jetzt überarbeitet das sieht aber relativ scheiße hier aus aber auf word sieht es ordentlich aus


    hilft mir jetzt noch bitte mit rechtschreib und grammatik fehlern eventuell noch wenn es falsch zu verstehen gibt und dann gehts ab ins forum

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