Enter, Barbed Wire! The Barbed Wire Fence slows down and damages
units moving through it. It cannot be targeted by units, cannot be
destroyed, and does not affect pathfinding (units wont try to move
around it). The Barbed Wire will only be in the highest level Operation maps, and not in any player bases.
The barbed wire adds a controllable element of friction into high level
Task Force Operations and allows us to design them to be a bit more
resistant to certain types of attacks, including Smokey-Zooka. The
emphasis here should be on resistant: it will still be possible to bring
Zookas through barbed wire alive, but it will be costly in terms of
gunboat energy.
The reason we're thinking about this direction: In order for us to
balance high level Operations for Smokey-Zookas, it requires so much
specific defensive power and boosting that other strategies no longer
are viable. The idea is to give the opportunity for a variety of troop
combinations to be effective, rather than just one.
This is just one of the things we're working on for the next update.
Please remember that this is still a work in progress and it may change.
Hopefully this provides a little insight into how we're thinking about
Operations!