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Update: "Attack of the Co-op"
May the Force Points be with you!
Big Stuff:
- Task Forces have arrived!!!
- Find out everything you need to know about Task Forces here: http://forum.supercell.net/showthrea...=1#post3049437
Cool UI Stuff:
- The #1 player's gold badge gets better with age!
- The longer you hold the top spot, the cooler your badge will become
- Tap a player's "gold badge" to see more info
- Gunboat abilities have handy countdown timers where they land (thanks for this great suggestion, forumers!)
- Armory usability improvements
- Extra hint for Power Stone popover if the Sculptor hasn't been built
- Online warning is now a less intrusive clickable icon (this appears after being online for 4 hours in a 24 hour period)
- Enemy Activity no longer auto-opens when entering the map screen
Neat Graphics Stuff:
- Possibility of rain on tropical islands
- Ash particles fall from the sky on volcanic islands
Dr. Terror Got Buff Stuff:
- Dr. Terror has built Shock Launchers
- Dr. Terror now harnesses the power of Ice Statues
Why are we doing this?
We think Dr. Terror is too easy for a lot of high level players, who can breeze through his 20 stages in 15 minutes or less, twice a week. This gives a huge resource injection without much challenge. Dr. Terror is a worthy adversary and clearing his 20 stages should be hard.
Economy Stuff:
- Treasure chests don't spawn as often
- Dive Locations spawn more often
- Even faster invasion rate when the map has fewer opponents (meaning more bases to attack when your map is clear)
- Slower invasion rate when the map has lots of opponents
- To balance the above two points, your map won't be able to house as many total invasions at any one time (which means a less overwhelmingly full map at times)
- Shorter build times for high level building upgrades
- More expensive Diamond speedups (this is to balance the above point)
- Less expensive resource purchases with Diamonds
Other Stuff:
- Many bug fixes and performance optimizations
Ick freu mir . . . .